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Anadi Sage (Age of Ashes)Creature 4


UncommonCGMediumAnadiHumanoid
Source Pathfinder #145: Hellknight Hill
Perception +12
Languages Anadi, Common
Skills Athletics +6, Crafting +9, Deception +8, Diplomacy +10, Nature +12, Survival +10
Str +0, Dex +2, Con +0, Int +1, Wis +4, Cha +2

AC 21; Fort +8; Reflex +10; Will +12;
HP 58
Speed 25 feet (climb 25 feet)

Shortsword One Action +12 (+8, +4) to hit (agile, finesse, versatile s) 1d6+3 Piercing
Fangs One Action +12 (+7, +2) to hit (finesse) 2d6+3 Piercing

Anadi Venom (poison)

Saving Throw DC 20 fortitude

Maximum Duration 4 rounds

Stage 1 1d6 poison damage and Flat-Footed (1 round)

Stage 2 1d6 poison damage, flat-footed, and Clumsy 1 (1 round)

Change Shape One Action (arcane, concentrate, polymorph, transmutation)

The anadi changes into their true form, spider form, or human form. The above statistics assume the anadi is in their true form. While in their human form, the anadi hunter can't use their fangs attack and loses their climb Speed. When in spider form, they can't use weapons.

The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.

Spin Silk (concentrate, exploration, manipulate)

By spending several minutes, an anadi can produce silk to craft items made of cloth. A single anadi can produce enough silk in a day to craft a single garment.


Arcane Innate Spells (DC 22, +14 to hit)

Cantrips (2nd Level): Detect Magic, Ghost Sound, Mage Hand, Message
1st Level: Color Spray, Illusory Disguise, Illusory Object
2nd Level: Blur, Illusory Creature


Anadi sages commune with nature and hone their magic through practice.


Anadis are peaceful, reclusive humanoids who live deep within woodlands, jungles, and other untamed areas of wilderness. Their natural forms resemble humanoid spiders covered in beautiful and distinctive markings of varying colors. These patterns are as unique as other humanoids' facial features, birthmarks, and other identifying aspects.

Anadis have an innate talent for illusion and transmutation. They learned long ago how off-putting their natural forms can be to other humanoids, so they frequently use their innate talents to assume human forms. When they do so, only a strange, lovely sheen to their dark eyes and the deliberative, jerky movements of their gestures might indicate that an anadi is not entirely what they appear to be. Given their tendency to accommodate humans' delicate sensibilities toward arachnids, most anadis consider showing their natural forms to a stranger a rather rude display. Instead, most display their spider-like forms only as an intimidation tactic when threatened. When forced into combat-an eventuality most anadis despise-they shift into their true forms as soon as possible, allowing them to inflict their devastating natural venom on their foes.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Anadi

A reclusive people from Garund who resemble spiders and can assume human forms.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.