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Graylok ArtilleristsCreature 8


UncommonCELargeColdGiantHumanoid
Source Pathfinder #177: Burning Tundra
Perception +16 (low-light vision)
Languages Common, Jotun
Skills Athletics +21, Crafting +18, Intimidation +16
Str +5, Dex +3, Con +5, Int +3, Wis +2, Cha +0

AC 26; Fort +19; Reflex +16; Will +13;
HP 100
Speed 30 feet
Immunities cold
Weaknesses Fire 10

Greataxe One Action +21 (+16, +11) to hit (magical, reach 10, sweep) 2d12+8 Slashing
Foot One Action +18 (+13, +8) to hit (reach 10) 2d8+9 Bludgeoning

Ice Stride

A frost giant isn't impeded by difficult terrain caused by snow or ice, nor do they need to attempt Acrobatics checks to keep from falling on slippery ice.

Ignite Greataxe Two Actions

The Graylok artillerist combines gelatin and other substances over their greataxe to ignite it. For 1 minute, the greataxe gains the fire trait, and creatures hit by it take 4 persistent fire damage.

Throw Bomb Two Actions (alchemical, fire)

Requirements The Graylok artillerist has two free hands


Effect The Graylok artillerist Interacts with a firebomb and then throws it at a point within 100 feet. The bomb erupts in a 10-foot burst, and works as moderate alchemist fire, except it inflicts 4d6 fire damage with a DC 23 basic reflex. Creatures that fail or critically fail this save also take 4 Persistent fire Damage.

Wide Swing One Action

The frost giant makes a single greataxe Strike and compares the attack roll result to the ACs of up to two foes within their reach. This counts as two attacks for the frost giant's multiple attack penalty.



Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Cold

Effects with this trait deal cold damage. Creatures with this trait have a connection to magical cold.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.