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Green Man [N]

Individual green men are lesser deities, capable of granting spells to those who worship them. Green men typically only allow intelligent plants—such as leshys—to be their clerics. If another creature proves to be a friend of plants, after a thorough personal vetting, a green man wholeheartedly accepts this strange fleshy worshipper into the fold. While individual green men have different edicts and anathema befitting their personalities, and some neutral good or neutral evil green men might have further changes, the following is a baseline most worshippers of green men follow.

Edicts discover or create new forms of plant life, foster the growth and well-being of flora, preserve areas of natural wilderness

Anathema allow flagrant abuse of plant life to go unpunished, damage natural environments, harm plant life except in the pursuit of saving greater plant life

Follower Alignments NG, N, NE

Devotee Benefits

Divine Font heal

Divine Skill Nature

Favored Weapon sickle

Domains healing, might,nature, protection

Cleric Spells 1st: summon plant or fungus, 2nd: entagle, 6th: tangling creepers