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Source Pathfinder Advanced Player's Guide

You were (or still are) a member of a cult whose rites may involve sacred dances to ensure a strong harvest or dire rituals that call upon dark powers. You might have taken up adventuring to further your cult's aims, to initiate yourself into the world's grander mysteries, or to flee unsavory practices or strictures.

Choose two ability boosts. One must be to Intelligence or Charisma, and one is a free ability boost.

You're trained in the Occultism skill and the Lore skill related to your deity or cult. You gain the Schooled In Secrets skill feat.

Boost(s): Charisma or Intelligence, free; Skill(s): Occultism; Lore: <Deity> or <Cult> Lore; Feat: Schooled In Secrets.