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GuardBackground


Source Pathfinder Core Rulebook

You served in the guard, out of either patriotism or the need for coin. Either way, you know how to get a difficult suspect to talk. However you left the guard, you might think of adventuring as a way to use your skills on a wider stage.

Choose two ability boosts. One must be to Strength or Charisma, and one is a free ability boost.

You're trained in the Intimidation skill, and the Legal Lore skill or Warfare Lore skill. You gain the Quick Coercion skill feat.


Condensed:
Boost(s): Charisma or Strength, free; Skill(s): Intimidation; Lore: <Legal or Warfare> Lore; Feat: Quick Coercion.