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Martial Disciple (Athletics)Background


Source Pathfinder Core Rulebook

You dedicated yourself to intense training and rigorous study to become a great warrior. The school you attended might have been a traditionalist monastery, an elite military academy, or the local branch of a prestigious mercenary organization.

Choose two ability boosts. One must be to Strength or Dexterity, and one is a free ability boost.

You're trained in the Athletics skill and the Warfare Lore skill. You gain the Quick Jump skill feat.


Condensed:
Boost(s): Dexterity or Strength, free; Skill(s): Athletics; Lore: Warfare Lore; Feat: Quick Jump.