The Distant Grasp Feature 1
Motion characterizes the physical-a boulder falls, creatures move, the world turns. You believe the truest form of mind over matter is therefore to move things as well, wielding telekinesis as an arm that can grasp the furthest and finest of objects.
Granted Spells
- 1st: Kinetic Ram
- 2nd: Telekinetic Maneuver
- 3rd: Levitate
- 4th: Fly
- 5th: Telekinetic Haul
- 6th: Poltergeist's Fury
- 7th: Telekinetic Bombardment
- 8th: Falling Sky
- 9th: Implosion
Standard Psi Cantrips
Unique Psi Cantrips
- surface: Telekinetic Rend
- deeper: Vector Screen
- deepest: Dancing Blade
Traits
Common
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
PsychicThis indicates abilities from the psychic class.