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Tyrant Feature 1


UncommonChampion

Might makes right, and you subjugate the weak to keep them in their proper place. You gain the Iron Command champion's reaction and the Touch of Corruption devotion spell. After the tenets of evil, add these tenets.

Champion's Reaction

Iron Command Reaction

Trigger An enemy within 15 feet damages you


You put an impertinent foe who dared harm you in their proper place. You command your enemy to kneel before you in obedience. If they dare to refuse, they must pay the price in pain and anguish. The foe must choose one of the following options.

In addition, your Strikes against the triggering creature deal 1 extra damage until the end of your next turn. You choose whether the damage type is evil or negative each time you use this reaction. This extra damage increases to 2 at 9th level and 3 at 16th level.

Divine SmiteLevel 9

The regrets of disobedience linger. If an enemy refuses your Iron Command, it takes Persistent Evil Damage equal to your Charisma modifier.

ExaltLevel 11

When you use Iron Command, each enemy within 15 feet of you other than the triggering creature must also either drop prone or take mental damage (the enemy chooses). These creatures take only minimum damage (typically 3 damage at 11th level, 4 at 12th, 5 at 16th, and 6 at 19th), and the effects they take can't be adjusted by anything that changes your Iron Command.

For instance, the Iron Repercussions feat couldn't turn the damage into perPersistent Mental Damage for creatures other than the triggering creature.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Champion

This indicates abilities from the champion class.