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Abendego BrutesCreature 8


NEMediumHumanHumanoid
Source Pathfinder #171: Hurricane's Howl
Perception +15
Languages Common
Skills Athletics +18, Intimidation +16, Stealth +14, Survival +15
Str +4, Dex +2, Con +4, Int -1, Wis +3, Cha +2

AC 27; Fort +19; Reflex +15; Will +14;
HP 135
Speed 25 feet

Fighter's Fork One Action +20 (+15, +10) to hit (magical, shove) 3d8+8 Piercing
Fist One Action +19 (+15, +11) to hit (agile, unarmed) 1d10+8 Bludgeoning
Fighter's Fork One Action +18 (+13, +8) to hit (magical, thrown 20) 3d8+8 Piercing

No Escape Reaction

Trigger A creature within the brute's reach moves away from the brute


Effect The brute Strides up to their Speed, following the foe and keeping it in reach throughout this movement.

Brute Strength

Abendego brutes deal an extra 2d8 damage with tridents, and a trident gains the shove trait while the brute is using it in melee (both the extra damage dice and the shove trait are included in the fighter's fork Strikes above).

Push One Action

Requirements The monster's last action was a success with a Strike that lists Push in its damage entry.


Effect The monster automatically knocks the target away from the monster. Unless otherwise noted in the ability description, the creature is pushed 5 feet. If the attack was a critical hit, this distance is doubled.



Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.