Abendego JailerCreature 10
Source Pathfinder #171: Hurricane's Howl
Perception +19
Languages Common
Skills Acrobatics +20, Athletics +21, Intimidation +18, Thievery +20
Str +5, Dex +4, Con +1, Int +0, Wis +3, Cha +2
AC 30; Fort +20; Reflex +21; Will +17;
HP 175
Speed 20 feet
Mancatcher +23 (+18, +13) to hit (reach 10) 1d8+9 Slashing
Dagger +23 (+19, +15) to hit (agile, versatile s) 1d4+9 Piercing
Dagger +22 (+18, +14) to hit (agile, thrown 10, versatile s) 1d4+9 Piercing
Attack of Opportunity
Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.
Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
RestrainWhen the jailer makes a successful mancatcher Strike, their target must succeed at a DC 27 reflex save or become Grabbed until the end of the jailer's next turn.
Each time the target fails an attempt to Escape the jailer, it takes 2d6 piercing damage.
Subduing AttackAbendego jailers deal an additional 3d6 precision damage to creatures that are Frightened or within reach of at least one of their allies.
The jailer can make an attack with this additional damage as a nonlethal attack, if they choose.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.