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Abendego JailerCreature 10


NEMediumHumanHumanoid
Source Pathfinder #171: Hurricane's Howl
Perception +19
Languages Common
Skills Acrobatics +20, Athletics +21, Intimidation +18, Thievery +20
Str +5, Dex +4, Con +1, Int +0, Wis +3, Cha +2

AC 30; Fort +20; Reflex +21; Will +17;
HP 175
Speed 20 feet

Mancatcher One Action +23 (+18, +13) to hit (reach 10) 1d8+9 Slashing
Dagger One Action +23 (+19, +15) to hit (agile, versatile s) 1d4+9 Piercing
Dagger One Action +22 (+18, +14) to hit (agile, thrown 10, versatile s) 1d4+9 Piercing

Attack of Opportunity Reaction

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.


Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Restrain

When the jailer makes a successful mancatcher Strike, their target must succeed at a DC 27 reflex save or become Grabbed until the end of the jailer's next turn.

Each time the target fails an attempt to Escape the jailer, it takes 2d6 piercing damage.

Subduing Attack

Abendego jailers deal an additional 3d6 precision damage to creatures that are Frightened or within reach of at least one of their allies.

The jailer can make an attack with this additional damage as a nonlethal attack, if they choose.



Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.