🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

Adult Magma Dragon (Spellcaster)Creature 13


UncommonCNHugeDragonElementalFire
Source Pathfinder Bestiary 2
Perception +23 (darkvision, scent (imprecise) 60 feet)
Languages Common, Draconic, Ignan, Terran
Skills Acrobatics +21, Athletics +27, Deception +19, Intimidation +25, Nature +21, Stealth +21, Survival +23
Str +8, Dex +2, Con +5, Int +2, Wis +4, Cha +4

AC 34; Fort +26; Reflex +21; Will +23; +1 status to all saves vs. magic
HP 270
Speed 40 feet (fly 140 feet, swim 40 feet)
Immunities fire, paralyzed, sleep
Weaknesses Cold 15

Jaws One Action +27 (+22, +17) to hit (fire, magical, reach 15) 3d6 Fire + 3d10+12 Piercing
Claw One Action +27 (+23, +19) to hit (agile, magical, reach 10) 3d10+12 Slashing
Tail One Action +25 (+20, +15) to hit (magical, reach 20) 3d12+12 Bludgeoning
Horns One Action +25 (+20, +15) to hit (magical, reach 15) 2d10+12 Piercing

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Scent (Imprecise) 60 feet

Scent involves sensing creatures or objects by smell, and is usually a vague sense. The range is listed in the ability, and it functions only if the creature or object being detected emits an aroma (for instance, incorporeal creatures usually do not exude an aroma).

If a creature emits a heavy aroma or is upwind, the GM can double or even triple the range of scent abilities used to detect that creature, and the GM can reduce the range if a creature is downwind.

Magma Swim

A magma dragon's swim Speed functions only when the dragon is Swimming through magma or molten lava.

At-Will Spells

The monster can cast its at-will spells any number of times without using up spell slots.

+1 Status to All Saves vs. MagicFrightful Presence (aura, emotion, fear, mental)

90 feet Aura DC 30 will


A creature that first enters the area must attempt a Will save.

Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute.


Critical Success The creature is unaffected by the presence.

Success The creature is Frightened 1.

Failure The creature is Frightened 2.

Critical Failure The creature is Frightened 4.

Wing Deflection Reaction

Trigger The dragon is targeted with an attack


Effect The dragon raises a wing, gaining a +2 circumstance bonus to AC against the triggering attack. If the dragon is Flying, they descend 10 feet after the attack.

Breath Weapon Two Actions (evocation, fire, primal)

The dragon breathes a blast of magma that deals 9d6 fire damage and 4d12 bludgeoning damage in a 40-foot cone (DC 33 basic reflex save).

They can't use Breath Weapon again for 1d4 rounds.

Volcanic Purge One Action

If the next action the dragon uses is Breath Weapon, the magma clings to those it damages. Each creature that fails its save against the Breath Weapon takes 4d6 Persistent Fire Damage, and as long as it has this persistent fire damage, it also takes a -10-foot status penalty to its Speeds.


Primal Prepared Spells (DC 33, +25 to hit)

Cantrips (7th Level): Detect Magic, Prestidigitation, Produce Flame, Read Aura, Tanglefoot
1st Level: Air Bubble, Grease, Pass Without Trace
2nd Level: Glitterdust, Obscuring Mist, Restore Senses
3rd Level: Haste, Slow, Stinking Cloud
4th Level: Hallucinatory Terrain, Stoneskin, Wall of Fire
5th Level: Cloudkill, Elemental Form, Flame Strike
6th Level: Fire Seeds, True Seeing

Primal Innate Spells (DC 31, +23 to hit)

Cantrips (7th Level): Produce Flame (6th)
6th Level: Burning Hands (At Will), Wall of Fire (At Will)


Magma dragons have a reputation among other dragons for being unpredictable and brash. Their temperament and tendency for violent outbursts ensure that the typical magma dragon lives a solitary life, with hatchlings often bickering or fighting to establish dominance among themselves before they leave the nest. A magma dragon always has a reason for their outbursts and can always justify their sudden turns in mood, yet they rarely feel the need to do so.

Magma dragons build lairs within volcanically active mountains or deep underground amid vast lakes of bubbling magma. As with all true dragons, magma dragons keep hoards of treasure, but the nature of their searing lairs limits the type of valuables they collect to metals, gems, and items capable of resisting the heat of a volcano's core.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Fire

Effects with the fire trait deal fire damage or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a magical connection to that element.