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Afziaka BruteCreature 6


UncommonNELargeAnimalMindless
Source Pathfinder #185: A Taste of Ashes
Perception +12 (darkvision, scent (imprecise) 30 feet)
Languages none
Skills Athletics +16, Survival +14
Str +6, Dex +2, Con +4, Int -5, Wis +2, Cha -3

AC 23; Fort +16; Reflex +14; Will +12;
HP 120
Speed 40 feet
Immunities disease, mental

Fangs One Action +17 (+12, +7) to hit 2d10+9 Piercing
Hoof One Action +17 (+12, +7) to hit 2d8+7 Bludgeoning

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Scent (Imprecise) 30 feet

Scent involves sensing creatures or objects by smell, and is usually a vague sense. The range is listed in the ability, and it functions only if the creature or object being detected emits an aroma (for instance, incorporeal creatures usually do not exude an aroma).

If a creature emits a heavy aroma or is upwind, the GM can double or even triple the range of scent abilities used to detect that creature, and the GM can reduce the range if a creature is downwind.

Grave-Bound Guts (divine, transmutation)

While within 100 feet of its vrykolakas's burial ground, an afziaka appears in the natural shape it had when it was a regular animal and can eat normally. When farther away, it doesn't gain sustenance from eating food and eventually starves to death.

Hunger Pangs (curse, divine, necromancy)

A creature damaged by the afziaka's fangs must succeed at a DC 22 fortitude save or become Enfeebled 2 for 1 minute. The creature can remove this condition earlier by consuming at least a handful of raw meat.

Trample Three Actions

Medium or smaller, hoof, DC 23 basic reflex


The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).


An afziaka brute arises from a horse, bull, or other large animal.


Vrykolakas vampires use animals as tools to carry their spirits when they would otherwise be slain. The animal usually dies as the vampire is reborn, but some live on in painful starvation.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Mindless

A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.