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Agile Warrior (Nightmares)Creature 13


UncommonNMediumHumanHumanoid
Source Pathfinder #166: Despair on Danger Island
Perception +25
Languages Taldane, Tien
Skills Acrobatics +28, Lore +22, Athletics +22, Deception +24, Stealth +26
Str +3, Dex +5, Con +3, Int +1, Wis +2, Cha +3

AC 35; Fort +22; Reflex +26; Will +21;
HP 180
Speed 35 feet

Sai One Action +27 (+23, +19) to hit (agile, disarm, finesse, magical, monk, versatile b) 2d4+9 Piercing
Halberd One Action +27 (+22, +17) to hit (reach 10, versatile s) 2d10+9 Piercing
Shuriken One Action +27 (+23, +19) to hit (agile, magical, reload 0, thrown 20) 2d4+11 Piercing

Nimble Dodge Reaction

Trigger The agile warrior is targeted with a melee or ranged attack by an attacker they can see.


Effect The agile warrior gains a +2 circumstance bonus to AC against the triggering attack.

Deadly Disarm

The agile warrior deals 2d6 precision damage to a creature on a successful Disarm attempt.

Sneak Attack

The agile warrior's Strikes deal an additional 2d6 extra precision damage damage to flat-footed creatures.


When the monster Strikes a creature that has the Flat-Footed condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, it also deals the listed precision damage. For a ranged attack with a thrown weapon, that weapon must also be an agile or finesse weapon.

Tumbling Attack Two Actions

The agile warrior Strides up to their Speed. During this movement, they can move through the space of one creature without triggering reactions. When the agile warrior moves through a creature's space in this way, that creature becomes Flat-Footed until the end of the agile warrior's turn. If the agile warrior ends their movement within melee reach of at least one enemy, they can make a melee Strike against that enemy.



Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.