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Ahrkinos (3-4)Creature 4


UniqueNMediumAmphibiousDragonWater
Source Pathfinder Society Quest #5: The Dragon who Stole Evoking Day
Perception +11 (darkvision, scent (imprecise) 30 feet)
Languages Common, Draconic, Osiriani
Skills Acrobatics +10, Athletics +12, Intimidation +8, Society +7, Stealth +10
Str +4, Dex +3, Con +4, Int +0, Wis +3, Cha -1

AC 21; Fort +13; Reflex +11; Will +8;
HP 70
Speed 20 feet (fly 40 feet, swim 30 feet)
Immunities paralyzed, unconscious
Resistances Acid 10

Fangs One Action +13 (+8, +3) to hit 2d8+6 Piercing
Tail One Action +13 (+8, +3) to hit (reach 10) 2d6+6 Bludgeoning

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Scent (Imprecise) 30 feet

Scent involves sensing creatures or objects by smell, and is usually a vague sense. The range is listed in the ability, and it functions only if the creature or object being detected emits an aroma (for instance, incorporeal creatures usually do not exude an aroma).

If a creature emits a heavy aroma or is upwind, the GM can double or even triple the range of scent abilities used to detect that creature, and the GM can reduce the range if a creature is downwind.

Tail Lash Reaction

Trigger A creature within reach of Ahrkinos's tail uses an action to Strike or attempt a skill check.


Effect Ahrkinos attempts to Strike the triggering creature with his tail. If he hits, the creature takes a -2 circumstance penalty to the triggering roll.

Caustic Mucus Two Actions (acid, arcane, evocation)

Ahrkinos spits a ball of caustic mucus up to a range of 50 feet that explodes in a 10-foot burst. Creatures within the burst take 5d6 acid damage (DC 20 basic reflex save). Those that fail this save also take 1d6 Persistent Acid Damage and take a -5-foot status penalty to their Speed. This Speed reduction ends with the persistent acid damage.

Ahrkinos can't use again for 1d6 rounds.

Draconic Frenzy Two Actions

Ahrkinos makes one fangs Strike and two tail Strikes in any order.

Old Bones

Ahrkinos's age has left him infirm and makes it difficult for him to fly. Ahrkinos becomes Fatigued if he uses more than one Fly action to fly in a single round. His Speed Surge is considered one Fly action for this purpose. In addition, he immediately begins to fall at the end of his turn if he is flying, but treats the fall as 40 feet shorter.

Speed Surge One Action (move)

Ahrkinos moves up to twice his Speed. He can do this three times per day.



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Amphibious

An amphibious creature can breathe in water and in air, even outside of its preferred environment, usually indefinitely but at least for hours. These creatures often have a swim Speed. Their bludgeoning and slashing unarmed Strikes don't take the usual -2 penalty for being underwater.

Water

Effects with the water trait either manipulate or conjure water. Those that manipulate water have no effect in an area without water. Creatures with this trait consist primarily of water or have a magical connection to the element.