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Aives The Smoke DragonCreature 4


UniqueCNMediumHumanoidTiefling
Source Pathfinder #152: Legacy of the Lost God
Perception +8 (darkvision)
Languages Abyssal, Common
Skills Acrobatics +10, Athletics +8, Deception +8, Performance +8, Stealth +10, Thievery +12
Str +2, Dex +4, Con +0, Int +1, Wis +0, Cha +2

AC 21; Fort +9; Reflex +14; Will +9;
HP 56
Speed 25 feet
Immunities poison

Dagger One Action +13 (+9, +5) to hit (agile, finesse, versatile s) 1d4+4 Piercing
Dagger One Action +13 (+9, +5) to hit (agile, thrown 10, versatile s) 1d4+4 Piercing

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Surprise Attack

On the first round of combat, if Aives rolled Deception or Stealth for initiative, creatures that haven't acted are Flat-Footed to him.

Quick Draw One Action

Aives draws a weapon with an Interact action, then Strikes with the weapon he just drew.

Smoke Exhalation One Action (poison)

Aives breathes out a cloud of poisonous smoke that he can make curl around him or cling to his weapons.

Until the cloud dissipates at the start of his next turn, Aives is Concealed, his Strikes deal an extra 1d8 poison damage, and targets of his Strikes must succeed at a DC 22 fortitude save or become Sickened 1.

Sneak Attack

Aives deals an extra 1d6 precision damage precision damage to flat-footed creatures.


When the monster Strikes a creature that has the Flat-Footed condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, it also deals the listed precision damage. For a ranged attack with a thrown weapon, that weapon must also be an agile or finesse weapon.


Divine Innate Spells (DC 18, +10 to hit)

2nd Level: Darkness



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.

Tiefling

A creature with this trait is a member of the tiefling ancestry.