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Alak StagramCreature 2

Source Pathfinder #145: Hellknight Hill
Perception +7
Languages Common, Infernal, Varisian
Skills Athletics +8, Intimidation +4, Religion +5, Society +4
Str +4, Dex +1, Con +3, Int +0, Wis +1, Cha +0

AC 20; Fort +9; Reflex +7; Will +5;
HP 34
Speed 20 feet

Greatsword One Action +10 (+5, +0) to hit (versatile p) 1d12+4 Slashing
Javelin One Action +7 (+2, -3) to hit (thrown 30) 1d6+4 Piercing

Attack of Opportunity Reaction

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.

Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Intimidating Strike Two Actions (emotion, fear, mental)

Alak's blow not only wounds creatures but also shatters their confidence. He makes a melee Strike. If he hits and deals damage, the target is Frightened 1, or Frightened 2 on a critical hit.

Power Attack Two Actions (flourish)

Alak unleashes a particularly powerful attack that clobbers his foe but leaves him a bit unsteady. He makes a melee Strike. This counts as two attacks when calculating his multiple attack penalty. If this Strike hits, he deals an extra die of weapon damage.



A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.


A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.


Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.