AlapoloCreature 17
Source Pathfinder #174: Shadows of the Ancients
Perception +28 (low-light vision)
Languages Common, Sylvan
Skills Acrobatics +30, Deception +30, Diplomacy +30, Performance +30, Lore +30, Stealth +36
Str +0, Dex +9, Con +5, Int +0, Wis +6, Cha +9
AC 41; Fort +26; Reflex +34; Will +29;
HP 310
Speed 40 feet
Immunities light
Shadow Claw +33 (+29, +25) to hit (agile, finesse, magical, reach 10) 3d10+15 Slashing
Low-Light Vision
The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.
Cloying PullTrigger A creature within the alapolo's reach attempts to move away from the alapolo
Effect The triggering creature must succeed at a DC 36 reflex save or its movement ends before it leaves the alopolo's reach.
One with ShadowsThe alapolo isn't affected by darkness, light, or shadow effects
Enticing Invitation (enchantment, incapacitation, mental, primal)The alapolo whispers an invitation to a creature within 30 feet. The creature must attempt a DC 38 will save.
Critical Success The target is unaffected and temporarily immune to all Enticing Invitations for 24 hours.
Success The target must spend 1 action on its next turn dancing in place.
Failure The target becomes Drained 1. It is also Fascinated by the alapolo for 1 minute and can't attack the alapolo as long as it's fascinated. While fascinated, the target must spend 2 actions on each of its turns dancing in place.
Critical Failure As failure, except the target is Drained 3 and must spend 3 actions on each of its turns dancing in place.
Shifting ShadowsAn alapolo's movement doesn't trigger reactions.
Weighty Shadow (primal, transmutation)Requirements The alapolo is adjacent to a target creature, or the GM determines the alapolo is adjacent to that creature's shadow
Effect The alapolo petulantly stomps on a target's shadow, making it incredibly heavy to drag around. The creature takes a -20-foot penalty to its Speeds for 1 minute. As normal, this penalty can't reduce a creature's Speed below 5 feet. Any creatures Fascinated by the alapolo due to its Enticing Invitation are freed from their fascination when the alapolo uses this ability, jarred by the graceless stomping.
Short-lived, strange creatures called alapolos cling to the shadows in eerie moonlight, inviting others to dance. Although these "shadow dancers" aren't actively malevolent, they become petulant when others won't dance with them.
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
FeyCreatures of the First World are called the fey.
ShadowThis magic involves shadows or the energy of the Shadow Plane.