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AlasenCreature 14


UniqueNELargeBeastHumanHumanoidWerecreature
Source Pathfinder Kingmaker
Perception +26 (low-light vision, scent (imprecise) 30 feet)
Languages Common, Tiger Empathy
Skills Acrobatics +25, Athletics +28, Stealth +25, Survival +21, Thievery +25, Lore +20
Str +8, Dex +6, Con +5, Int +0, Wis +6, Cha +5

AC 36; Fort +23; Reflex +28; Will +26;
HP 245
Speed 25 feet
Weaknesses Silver 10
Resistances Cold 5, Fire 5

Jaws One Action +28 (+23, +18) to hit 3d6+16 Piercing
Claw One Action +28 (+24, +20) to hit (agile) 3d4+16 Slashing

Tiger Empathy (divination, primal)

Alasen can communicate with felines.

Defensive Roll Free Action

Frequency once per 10 minutes

Trigger A physical attack would reduce Alasen to 0 Hit Points.


Effect Alasen drops into a roll to disperse the force of the blow and takes half damage from the attack.

Change Shape One Action (concentrate, polymorph, primal, transmutation)

Medium human with fist +26 for 2d6+16 bludgeoning, or tiger with Speed 30 feet and Wrestle.

Wrestle One Action The tiger makes a claw Strike against a creature it is grabbing. If the attack hits, that creature is knocked Prone.


The werecreature changes into its humanoid, hybrid, or animal shape. Each shape has a specific, persistent appearance. A true werecreature's natural form is its hybrid shape.

In humanoid shape, the werecreature uses its original humanoid size, loses its jaws and claws Strikes, and gains a melee fist Strike that deals bludgeoning damage equal to the slashing damage dealt by its claw.

In animal shape, its Speed and size change to that of the animal, it gains any special Strike effects of the animal that it didn't already have (such as Grab), and it loses its weapon Strikes.


The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.

Critical Debilitating Strike Free Action

Trigger Alasen's Strike hits a Flat-Footed creature and deals damage.


Effect The target becomes Enfeebled 1 or takes a -10-foot status penalty to its Speeds, as chosen by Alasen. On a critical hit, the target must also attempt a DC 34 fortitude save.


Critical Success The target is unaffected.

Success The target is Slowed 1 until the end of Alasen's next turn.

Failure The target is Slowed 2 until the end of Alasen's next turn.

Critical Failure The target is Paralyzed until the end of Alasen's next turn.

Curse of the Weretiger (curse, necromancy, primal)

This curse affects only humanoids.


Saving Throw DC 34 fortitude

On each full moon, the cursed creature must succeed at another Fortitude save or turn into the same kind of werecreature until dawn.

The creature is under the GM's control and goes on a rampage for half the night before falling unconscious until dawn.

Mobility

When Alasen takes a Stride action to move half her Speed or less, that movement does not trigger reactions.

Moon Frenzy (polymorph, primal, transmutation)

When a full moon appears in the night sky, the werecreature must enter hybrid form, can't Change Shape thereafter, becomes one size larger, increases its reach by 5 feet, and increases the damage of its jaws Strike (or a similar Strike) by 2.

When the moon sets or the sun rises, the werecreature returns to humanoid form and is Fatigued for 2d4 hours.

Effect: Moon Frenzy

Pounce One Action

The weretiger Strides and makes a Strike at the end of that movement. If the weretiger began this action Hidden, they remain hidden until after this ability's Strike.

Rend One Action

Claw


A Rend entry lists a Strike the monster has.

Requirements The monster hit the same enemy with two consecutive Strikes of the listed type in the same round.


Effect The monster automatically deals that Strike's damage again to the enemy.

Sneak Attack

Alasen deals 2d6 extra precision damage to flat footed creatures.

When the monster Strikes a creature that has the Flat-Footed condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, it also deals the listed precision damage. For a ranged attack with a thrown weapon, that weapon must also be an agile or finesse weapon.



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.