Alchemist AspirantCreature 10
Source Pathfinder #160: Assault on Hunting Lodge Seven
Perception +16
Languages Common, Draconic, Elven
Skills Acrobatics +20, Crafting +23, Deception +16, Medicine +16, Nature +18, Lore +21, Stealth +20, Survival +18
Str +2, Dex +4, Con +2, Int +5, Wis +2, Cha +0
AC 30; Fort +20; Reflex +18; Will +20;
HP 175
Speed 25 feet
rapier +21 (+16, +11) to hit (deadly d8, disarm, finesse, magical) 2d6+8 Piercing
Infused Items
Japu carries the following infused items, which last 24 hours or until the next time he makes his daily preparations: infused moderate acid flasks (2), infused moderate alchemist's fires (2), moderate elixirs of life (2), infused reagents (6), infused moderate tanglefoot bags (2).
Alchemical Formulas (10th)moderate acid flask, moderate alchemist's fire, greater antidote, moderate bravo's brew, moderate elixir of life, moderate tanglefoot bag, wyvern poison
Expanded SplashJapu's bombs that have the splash trait deal 5 splash damage and splash to 10 feet.
Quick AlchemyCost 1 batch of infused reagents
Effect Japu creates a single alchemical item from his formula book (see Alchemical Formulas). This item has the infused trait, but it remains potent only until the end of his next turn.
Quick BomberJapu Interacts to draw a bomb then Strikes with it.
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.