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Aller RoskCreature 5


UniqueCEMediumGhoulUndead
Source Pathfinder #163: Ruins of Gauntlight
Perception +15 (darkvision)
Languages Aklo, Common, Necril, Undercommon
Skills Acrobatics +13, Athletics +14, Crafting +13, Occultism +11, Stealth +11
Str +5, Dex +2, Con +4, Int +4, Wis +2, Cha +2

AC 22; Fort +14; Reflex +12; Will +10;
HP 75 (negative healing)
Speed 30 feet (burrow 5 feet)

Jaws One Action +15 (+10, +5) to hit 2d8+7 Piercing
Claw One Action +15 (+11, +7) to hit (agile) 2d6+7 Slashing

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Negative Healing

A creature with negative healing draws health from negative energy rather than positive energy. It is damaged by positive damage and is not healed by positive healing effects. It does not take negative damage, and it is healed by negative effects that heal undead.

Consume Tattooed Flesh One Action (manipulate)

Requirements Aller is adjacent to a tattooed scrap of flesh or to the corpse of a creature that died within the last hour

Aller devours a bite of flesh and regains 4d6 Hit Points. If the piece of flesh was tattooed, he is also Quickened 1 and can use this extra action to make a jaws Strike.

Aller then can't Consume Flesh for 1d4 rounds. He has one piece of tattooed flesh on his person.

Ghoul Fever (disease)

Saving Throw DC 22 fortitude


Stage 1 carrier with no ill effect (1 day)

Stage 2 2d6 negative damage and regains half as many Hit Points from all healing (1 day)

Stage 3 as stage 2 (1 day)

Stage 4 2d6 negative damage and gains no benefit from healing (1 day)

Stage 5 as stage 4 (1 day)

Stage 6 dead, and rises as a Ghoul the next midnight.

Paralysis (incapacitation, necromancy, occult)

Any living, non-elf creature hit by Aller's attack must succeed at a DC 22 fortitude save or become Paralyzed. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.

Swift Leap One Action (move)

Aller jumps up to half his Speed. This movement doesn't trigger reactions.



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.