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AmihanCreature 15


RareNMediumHumanHumanoid
Source Pathfinder #167: Ready? Fight!
Perception +21
Languages Minaten, Tien, Wayang
Skills Acrobatics +30, Athletics +27, Intimidation +28, Performance +32
Str +4, Dex +5, Con +4, Int +0, Wis +0, Cha +5

AC 37 39 with shield raised; Fort +25; Reflex +28; Will +21;
HP 275
Speed 25 feet

Scimitar One Action +31 (+26, +21) to hit (forceful, magical, sweep) 2d6+12 Slashing + 1d6 Fire
Shield Boss One Action +31 (+26, +21) to hit (magical) 2d6+12 Bludgeoning
Greater Alchemist's Fire One Action +32 (+27, +22) to hit (splash, thrown 20) 3d8+3 Fire

Attack of Opportunity Reaction

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.


Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Shield Block Reaction

Trigger The monster has its shield raised and takes damage from a physical attack.


Effect The monster snaps its shield into place to deflect a blow. The shield prevents the monster from taking an amount of damage up to the shield's Hardness. The monster and the shield each take any remaining damage, possibly breaking or destroying the shield.

Quick Draw One Action

The battle dancer Interacts to draw a weapon and Strikes with it.

Shield Drum One Action

The battle dancer Raises a Shield, then Demoralizes.

Threatening Dance One Action

The battle dancer either Steps and then Performs , or Performs and then Steps. Compare the Performance result to the Will DC of one creature in the battle dancer's reach.


Critical Success The creature is Flat-Footed to all attacks until the start of the battle dancer's next turn.

Success The creature is flat-footed to the next attack by a creature other than the battle dancer before the start of the battle dancer's next turn.



Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.