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Amoeba SwarmCreature 1


NLargeAmphibiousMindlessOozeSwarm
Source Pathfinder Bestiary 2
Perception +3 (motion sense 60 feet, no vision)
Languages none
Skills Stealth +1
Str +0, Dex -2, Con +3, Int -5, Wis +0, Cha -5

AC 9; Fort +8; Reflex +1; Will +3;
HP 35
Speed 5 feet (climb 5 feet, swim 10 feet)
Immunities acid, critical hits, mental, precision, unconscious, visual
Weaknesses Area Damage 3, Fire 3, Splash Damage 3
Resistances Slashing 4, Piercing 4

Motion Sense 60 feet

An amoeba swarm can sense nearby creatures through vibration and air or water movement.

Swarming Slither One Action

The amoeba swarm slithers over each creature in its space, dealing 1d6 acid damage (DC 14 basic reflex save). A creature that critically fails is Sickened 1.

Weak Acid

An amoeba's acid damages only organic material-not metal, stone, or other inorganic substances.


An amoeba swarm consists of thousands of individual single-celled organisms held together by acrid-smelling slime. As ravenous as they are mindless, amoeba swarms use no tactics.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Amphibious

An amphibious creature can breathe in water and in air, even outside of its preferred environment, usually indefinitely but at least for hours. These creatures often have a swim Speed. Their bludgeoning and slashing unarmed Strikes don't take the usual -2 penalty for being underwater.

Mindless

A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.