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AnancusCreature 8


NHugeAnimal
Source Pathfinder Bestiary 2
Perception +16 (low-light vision, scent (imprecise) 30 feet)
Languages none
Skills Athletics +19, Survival +16
Str +7, Dex +0, Con +5, Int -4, Wis +2, Cha -2

AC 25; Fort +19; Reflex +14; Will +16;
HP 170
Speed 40 feet

Tusk One Action +19 (+14, +9) to hit (reach 15) 2d12+11 Piercing
Foot One Action +17 (+12, +7) to hit (reach 10) 2d10+9 Bludgeoning

Low-Light Vision

The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.

Scent (Imprecise) 30 feet

Scent involves sensing creatures or objects by smell, and is usually a vague sense. The range is listed in the ability, and it functions only if the creature or object being detected emits an aroma (for instance, incorporeal creatures usually do not exude an aroma).

If a creature emits a heavy aroma or is upwind, the GM can double or even triple the range of scent abilities used to detect that creature, and the GM can reduce the range if a creature is downwind.

Trample Three Actions

Large or smaller, foot, DC 25 basic reflex


The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).

Tusk Sweep Two Actions

The anancus sweeps its long tusks back and forth, dealing 4d6 bludgeoning damage to all creatures in a 15-foot cone, who must make a DC 27 basic reflex save.


Critical Success The target is unaffected.

Success The target takes half damage.

Failure The target takes full damage and is knocked Prone.

Critical Failure The target takes double damage, is knocked prone, and is pushed 5 feet away from the anancus.


The anancus is an ancient species of elephant with unusually long tusks and a trunk shorter than its more modern cousins.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.