Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

Anatomical Model (1-2)Creature 2

Source Pathfinder Society Scenario #2-09: The Seven Secrets of Dacilane Academy
Perception +11
Languages none
Skills Athletics +7, Stealth +9
Str +4, Dex +2, Con +3, Int -5, Wis +1, Cha +0

AC 17 13 when broken); construct armor; Fort +8; Reflex +8; Will +4;
HP 32
Speed 25 feet
Immunities bleed, death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious

Slam One Action +11 (+6, +1) to hit 1d8+4 Bludgeoning

Construct Armor (Hardness 3)

Like normal objects, the anatomical model has Hardness. This Hardness reduces any damage the model takes by an amount equal to the Hardness.

Once an anatomical model is reduced to fewer than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks, removing the Hardness and reducing its Armor Class to 13.

Slimy Guts

A creature hit by the anatomical model's guts attack is Flat-Footed until it takes an action to remove the guts. A creature critically hit by the anatomical model's guts attack is Immobilized until it Escapes.



Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.


A construct is an artificial creature empowered by a force other than necromancy. Constructs are often mindless; they are immune to bleed damage, death effects, disease, healing, necromancy, nonlethal attacks, poison, and the doomed, drained, fatigued, paralyzed, sickened, and unconscious conditions; and they may have Hardness based on the materials used to construct their bodies. Constructs are not living creatures, nor are they undead. When reduced to 0 Hit Points, a construct creature is destroyed.


A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.