Ancient RivenerCreature 14
Source Pathfinder #173: Doorway to the Red Star
Perception +25
Languages Ikeshti, Can Speak And Understand Only Simple Words
Skills Athletics +28, Intimidation +22, Stealth +25, Survival +24
Str +8, Dex +5, Con +5, Int -3, Wis +4, Cha +0
AC 35; Fort +27; Reflex +25; Will +22;
HP 280
Speed 30 feet
Resistances Cold 15, Fire 15, Mental 15
Jaws +29 (+24, +19) to hit (reach 10) 3d8+14 Piercing
Claw +29 (+25, +21) to hit (agile) 3d8+14 Slashing
Violent Instincts
An ancient rivener attacks the nearest creature when Confused instead of any other effect, and ignores magical commands compelling them to do anything other than attack.
FerocityTrigger The monster is reduced to 0 HP.
Effect The monster avoids being knocked out and remains at 1 HP, but its Wounded value increases by 1. When it is Wounded 3, it can no longer use this ability
Slaughter TackleThe ancient rivener Leaps at a target within 30 feet, and then makes one jaws Strike and one claw Strike in any order.
Squirt BloodFrequency once per day
Effect The ancient rivener squirts blood from one of their eyes at a target within 30 feet. The target must attempt a DC 18 fortitude save or become Sickened 1 (Sickened 2 on a critical failure).
Ikeshtis who eschew their society are exiled and quickly devolve into violent creatures known as riveners.
Ikeshtis are reptilian humanoids native to Akiton's wastelands. Smaller than Golarion's iruxi, ikeshtis organize around distinct societal roles.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.