Android InfiltratorCreature 2
Source Pathfinder Bestiary 3
Perception +6 ((+5 to Sense Motive); low-light vision)
Languages Androffan, Common
Skills Acrobatics +8, Athletics +6, Crafting +7, Deception +3, Lore +7, Society +7, Stealth +10, Thievery +8
Str +2, Dex +4, Con +2, Int +3, Wis +0, Cha -1
AC 18; Fort +8; Reflex +10; Will +4; +1 circumstance to all saves vs. disease, poison, and radiation
HP 28
Speed 25 feet
Shortsword +10 (+6, +2) to hit (agile, finesse, versatile s) 1d6+2 Piercing
Fist +10 (+6, +2) to hit (agile, finesse, nonlethal) 1d4+2 Bludgeoning
Hand Crossbow +10 (+5, +0) to hit (range increment 60, reload 1) 1d6 Piercing
Low-Light Vision
The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.
+1 Circumstance to All Saves vs. Disease, Poison, and RadiationEmotionally UnawareThe android takes a -1 circumstance penalty to Diplomacy and Performance checks, and to Perception checks to Sense Motive.
Nanite SurgeTrigger The android infiltrator attempts a skill check but hasn't rolled yet
Effect The android infiltrator stimulates their nanites, forcing their body to temporarily increase its efficiency. They gain a +2 status bonus to the triggering skill check. In addition, their circuitry glows, creating a 10-foot emanation with dim light for 1 round.
Effect: Nanite Surge (Glow)
Sneak AttackThe android infiltrator deals an additional 1d6 precision damage to flat-footed creatures.
When the monster Strikes a creature that has the Flat-Footed condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, it also deals the listed precision damage. For a ranged attack with a thrown weapon, that weapon must also be an agile or finesse weapon.
Androids possess synthetic bodies inhabited by living souls. These technological organisms first came to Golarion from another world when their starship crashed, scattering wreckage all across Numeria in an event known as the Rain of Stars. Feared by local Kellids and enslaved by the Technic League, androids on Golarion have spent eons being hated and hunted. Many androids survive by adopting human customs and hiding in plain sight, while others become criminals, hermits, or nomads.
Designed to resemble humans, androids have several distinctive features. Their eyes have a metallic sheen, they rarely fall ill, and they have trouble displaying complex emotions. Circuit-like tattoos decorate their bodies and control internal nanites. When stimulated, these nanites kick their internal chemistry into overdrive, allowing them to function at peak performance that causes their circuitry to glow.
Androids are created in sophisticated machines called foundries. They emerge as mature adults with newborn souls and no knowledge of their purpose or the world around them. Android bodies don't deteriorate, though their souls age like any other mortal's. When an android feels they've lived a full life, they willingly release their soul to the afterlife, causing their body to shut down and reboot. Once this process, known as Renewal, completes, a new soul inhabits the body.
Foundry programming produces androids that mimic human anatomy. Numerous android models exist, each designed to excel at different tasks and purposes. Androids of all models display countless variations of coloration, body shapes, and gender identities. Theoretically, a foundry could be reprogrammed to create androids with new adaptations, colorations, and forms-perhaps even in the guise of other ancestries.
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
AndroidA synthetic humanoid ancestry created by artificial means. Most common in Numeria.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.