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AngoyangCreature 14


NESmallAberration
Source Pathfinder #167: Ready? Fight!
Perception +25 (dander scent (1 mile, imprecise), darkvision)
Languages Aklo
Skills Acrobatics +27, Deception +27, Stealth +27, Survival +25
Str +3, Dex +7, Con +4, Int +5, Wis +5, Cha +7

AC 35; Fort +24; Reflex +29; Will +25;
HP 250
Speed 35 feet

Claw One Action +27 (+23, +19) to hit (agile, finesse) 3d10+9 Slashing
Tentacles One Action +27 (+22, +17) to hit (finesse, reach 10) 3d12+9 Piercing

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Dander Scent (Imprecise) 1 mile

The angoyang can imprecisely sense the location of any creature within 1 mile that has previously come in contact with the angoyang's fur.

I Am A Cat

The angoyang has an automatic result of 47 to Deception checks and DCs to appear as a cat.

Silent Yowl Two Actions (mental, auditory, fear, illusion, occult)

The angoyang opens its mouth and drops its innocent disguise, releasing its monstrous tentacles and letting out a blood-curdling scream directed at a single target that it can see to deal 8d10 mental damage. Only the target of this ability can hear this scream. The target must succeed at a DC 30 will save as the sound tears through their mind.


Critical Success The target takes no damage and is immune to Silent Yowl for 24 hours.

Success The target takes half damage.

Failure The target takes full damage and is Frightened 1.

Critical Failure The target takes double damage and is Frightened 3.

Slow Blink Two Actions (mental, enchantment, incapacitation, occult, visual)

The angoyang lets out a small meow and slowly blinks twice at a single creature. The target must attempt a DC 31 will save. On a critical success, the target is unaffected and immune to Slow Blink for 24 hours. Otherwise, the creature is overcome with the urge to pet the angoyang's silken fur, becoming Fascinated. If the angoyang attacks the creature, the creature can attempt a new save at the beginning of their next turn.

Grab One Action

Requirements The monster's last action was a success with a Strike that lists Grab in its damage entry, or it has a creature grabbed using this action.


Effect The monster automatically Grabs the target until the end of the monster's next turn. The creature is Grabbed by whichever body part the monster attacked with, and that body part can't be used to Strike creatures until the grab is ended. Using Grab extends the duration of the monster's Grab until the end of its next turn for all creatures grabbed by it. A grabbed creature can use the Escape action to get out of the grab, and the Grab ends for a grabbed creatures if the monster moves away from it.


Angoyangs resemble white cats with black stripes like those of a tiger. They have beautifully silken fur, piercing blue eyes, and long fluffy tails. Yet, far from the picturesque feline companions they appear to be, angoyangs are actually terrifying beasts capable of peeling back the fleshy layers of their face to reveal a mass of long, toothed tentacles.

Although most cats instinctively avoid areas where angoyangs roam, the unlucky felines who do encounter this creature are invariably entangled in the monster's toothy tentacles and devoured. In cities and towns where angoyangs reside, cat owners may find that their beloved pets have gone missing only to soon have a fluffy black-and-white cat coincidentally appear at their doorstep, looking up at them with wide eyes and mewing adorably. Angoyangs almost never attack their caretakers, who they see as loyal servants that feed, clean up after, and pamper them, and the creatures protect the people in their household from any would-be intruders. However, a caretaker who mistreats or neglects their angoyang ward is often met with a grisly fate. More than one coroner or gravedigger has inadvertently inherited an angoyang after being assigned to clean up the mutilated remains of a previous "owner."


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.