Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

Animated Armor (BB)Creature 2

Source Pathfinder Beginner Box
Perception +6 (darkvision)
Languages none
Skills Athletics +9
Str +3, Dex -3, Con +4, Int -5, Wis +0, Cha -5

AC 17 13 after construct armor breaks), construct armor; Fort +10; Reflex +3; Will +4;
HP 20
Speed 20 feet
Immunities bleed, healing, mental, necromancy, nonlethal attacks, poison, unconscious

Longsword One Action +11 (+6, +1) to hit (magical, versatile p) 1d8+4 Slashing
Armored Fist One Action +9 (+5, +1) to hit (agile, magical) 1d6+4 Bludgeoning


A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Construct Armor

The animated armor reduces all damage it takes by 9. However, after a critical hit that deals damage, or after its HP drops below 10, its construct armor breaks. Its AC drops to 13 and it no longer reduces damage by 9.

Objects can be given a semblance of life through the use of rituals or other strange magic, turning them into animated objects. These objects move, work, and fight based on the commands given to them by their creators, who usually set them on guard duty or have them perform menial labor.

Suits of animated armor might serve as guardians, but sometimes high-end martial academies use them as training partners. They're most often found in wizards' laboratories and ancient dungeons.



Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.


A construct is an artificial creature empowered by a force other than necromancy. Constructs are often mindless; they are immune to bleed damage, death effects, disease, healing, necromancy, nonlethal attacks, poison, and the doomed, drained, fatigued, paralyzed, sickened, and unconscious conditions; and they may have Hardness based on the materials used to construct their bodies. Constructs are not living creatures, nor are they undead. When reduced to 0 Hit Points, a construct creature is destroyed.


A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.