🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

Animated DragonstormCreature 18


RareNHugeConstructMindless
Source Pathfinder #150: Broken Promises
Perception +30 (darkvision)
Languages none
Skills Athletics +35
Str +9, Dex +7, Con +9, Int -5, Wis +5, Cha -5

AC 42; Fort +33; Reflex +30; Will +27;
HP 255
Speed 30 feet
Immunities bleed, death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious
Weaknesses Good 20
Resistances Acid 15, Cold 15, Electricity 15, Fire 15, Physical 15

Fist One Action +35 (+30, +25) to hit (deadly 3d12, magical, reach 15) 5d10+12 Bludgeoning

Vulnerable to Dispelling

The animated dragonstorm can be targeted by disjunction and dispel magic. If targeted by such a spell of 9th level or higher, the construct loses its resistance to acid, cold, electricity, fire, and physical damage and is slowed 1 for 1d4 rounds.

Channel Dragonstorm Two Actions (divine)

The animated dragonstorm directs a 30-foot cone of dragonstorm energy. This deals 3d8 acid, 3d8 cold, 3d8 electricity, 3d8 fire, and 3d8 poison damage to creatures in the cone (DC 40 basic reflex save). The animated dragonstorm can't use Channel Dragonstorm again for 1d4 rounds.

Destructive Strikes

The animated dragonstorm's attacks ignore the Hardness of objects with Hardness 20 or less.

Dragonstorm Strike

On a critical hit, the animated dragonstorm's fist bursts with dragonstorm energy. The target takes 1d6 acid, 1d6 cold, 1d6 electricity, 1d6 fire, and 1d6 poison damage.



Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Construct

A construct is an artificial creature empowered by a force other than necromancy. Constructs are often mindless; they are immune to bleed damage, death effects, disease, healing, necromancy, nonlethal attacks, poison, and the doomed, drained, fatigued, paralyzed, sickened, and unconscious conditions; and they may have Hardness based on the materials used to construct their bodies. Constructs are not living creatures, nor are they undead. When reduced to 0 Hit Points, a construct creature is destroyed.

Mindless

A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.