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Animated Full Plate (PFS 3-99)Creature 2


UncommonNMediumConstructMindless
Source Pathfinder Society Special #3-99: Fate in the Future
Perception +6 (darkvision)
Languages none
Skills Athletics +9
Str +3, Dex -3, Con +4, Int -5, Wis +0, Cha -5

AC 17 13 when broken; Fort +10; Reflex +3; Will +4;
HP 20
Speed 20 feet
Immunities bleed, death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious

Glaive One Action +10 (+5, +0) to hit (deadly d8, forceful, magical, reach 10) 1d8 + 4 Slashing
Gauntlet One Action +10 (+6, +2) to hit (agile, free hand, magical) 1d6 + 4 Bludgeoning

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Construct Armor (Hardness 9)

Like normal objects, an animated full plate has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness. Once an animated full plate is reduced to fewer than half its Hit Points, or immediately upon being damaged by critical hit, its construct armor breaks, removing the Hardness and reducing its Armor Class to 13.



Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Construct

A construct is an artificial creature empowered by a force other than necromancy. Constructs are often mindless; they are immune to bleed damage, death effects, disease, healing, necromancy, nonlethal attacks, poison, and the doomed, drained, fatigued, paralyzed, sickened, and unconscious conditions; and they may have Hardness based on the materials used to construct their bodies. Constructs are not living creatures, nor are they undead. When reduced to 0 Hit Points, a construct creature is destroyed.

Mindless

A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.