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Animated Silverware SwarmCreature 1


NLargeConstructMindlessSwarm
Source Pathfinder Bestiary 3
Perception +5 (darkvision)
Languages none
Skills Acrobatics +8
Str +1, Dex +3, Con +4, Int -5, Wis +0, Cha -5

AC 16 12 when broken); construct armor; Fort +9; Reflex +8; Will +3;
HP 14
Speed 20 feet
Immunities death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poison, precision, sickened, unconscious
Weaknesses Area Damage 3, Splash Damage 3

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Construct Armor (Hardness 3)

Like normal objects, an animated silverware swarm has Hardness. This Hardness reduces any damage the swarm takes by an amount equal to the Hardness. Once an animated silverware swarm is reduced to fewer than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks, removing the Hardness and reducing its Armor Class to 12.

Slice and Dice One Action (magical)

Each enemy in the animated silverware swarm's space takes 1d6 piercing damage or 1d6 slashing damage (DC 17 basic reflex save)

Stick a Fork in It One Action

The animated silverware swarm attempts to pin a single creature.

The target must attempt a DC 17 reflex save.


Critical Success The target is unaffected.

Success Silverware pins portions of the target's clothing and gear. The target takes a -10-foot circumstance penalty to its Speeds as long as it remains in the swarm's space.

Failure As success, and the target also can't Step until it leaves the swarm's space.

Critical Failure The target is thoroughly pinned by the silverware, becoming Immobilized until it Escapes (DC 17) or uses 2 Interact actions to remove all of the silverware pinning them down.

Effect: Stick a Fork in It


Nobles are known to pay great amounts to animate their silverware, both for ease in cleaning and to serve as novelties during dinner parties.


Many animated objects have useful functions but become dangers when uncontrolled.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Construct

A construct is an artificial creature empowered by a force other than necromancy. Constructs are often mindless; they are immune to bleed damage, death effects, disease, healing, necromancy, nonlethal attacks, poison, and the doomed, drained, fatigued, paralyzed, sickened, and unconscious conditions; and they may have Hardness based on the materials used to construct their bodies. Constructs are not living creatures, nor are they undead. When reduced to 0 Hit Points, a construct creature is destroyed.

Mindless

A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.