Anjelique LovelessCreature 11
Source Pathfinder #180: The Smoking Gun
Perception +24 (low-light vision)
Languages Common, Dwarven, Elven
Skills Acrobatics +26, Crafting +21, Intimidation +23, Lore +0, Lore +19, Thievery +21
Str +3, Dex +7, Con +3, Int +0, Wis +0, Cha +3
AC 30; Fort +24; Reflex +26; Will +21;
HP 200
Speed 25 feet
Reinforced Stock +24 (+19, +14) to hit (finesse, magical, two hand d6) 2d4+6 Bludgeoning
Hex Blaster +24 (+19, +14) to hit (concussive, fatal d12, kickback, magical, range increment 150, reload 1) 2d8+6 Piercing
Redeemer's Pistol +24 (+19, +14) to hit (concealable, concussive, fatal d10, magical, range increment 60, reload 1) 2d6+6 Piercing
Low-Light Vision
The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.
Stubborn ResolveFrequency once per day
Trigger Anjelique fails or critically fails a saving throw
Effect Anjelique treats a critical failure as a failure, or a failure as a success.
Firearms Critical SpecializationWhen Anjelique makes a critical hit with a firearm, the target must succeed a DC 34 fortitude save or be Stunned 1.
Lawbringer's PursuitAnjelique Strides and then either Interacts to reload her gun or makes an Intimidation check to Demoralize a foe.
Mentor's CurseThe grace of Anjelique's champion mentor inhabits the redeemer's pistol she carries, passing judgment on her actions. If she attempts to make a redeemer's pistol Strike against a good-aligned creature, she must succeed at a DC 5 flat or the gun misfires.
Parting ShotTrigger Anjelique would die or gain the dying condition
Effect Anjelique reloads her currently wielded firearm if necessary and makes a ranged Strike against an enemy, treating a successful attack as a critical hit. Whether successful or not, after making this attack, Anjelique dies.
Plant Pyronite ChargeAfter making a successful melee Strike against a creature, Anjelique makes a Thievery check against the target's Perception DC. On a success, she activates and secretly plants a specially formulated sticky pyronite charge on the creature. This charge detonates after 3 rounds, dealing 4d8 fire damage to all creatures within a 10-foot radius (DC 34 basic reflex) and detonating any other pyronite charges within the area. After making a successful ranged Strike against a creature stuck with a planted charge, Anjelique can choose to shoot a bullet through the charge, dealing normal damage and detonating the charge immediately. A creature can use an Interact action to find and remove a planted charge from itself or an adjacent creature. These pyronite charges have the infused trait and are inert until activated by Anjelique.
Tormenting ShotAnjelique makes a ranged Strike and deals an additional 2d8 piercing damage on a hit. If the target is frightened, it also takes 2d6 Persistent Bleed Damage on a hit.
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
ChangelingA creature with this trait is a member of the changeling ancestry.
ElfA creature with this trait is a member of the elf ancestry. Elves are mysterious people with rich traditions of magic and scholarship who typically have low-light vision. An ability with this trait can be used or selected only by elves. A weapon with this trait is created and used by elves.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.