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ArabukCreature 5


Rare​N​Large​Animal​
Source Pathfinder Society Special #3-99: Fate in the Future
Perception +12 (darkvision, snow vision)
Languages none
Skills Athletics +12, Stealth +11, Survival +11
Str +5, Dex +4, Con +4, Int -4, Wis +2, Cha +1

AC 21; Fort +15; Reflex +13; Will +9;
HP 82
Speed 30 feet
Resistances Sonic 5

Jaws One Action +15 (+10, +5) to hit 2d10+5 Piercing
Antler One Action +15 (+10, +5) to hit 1d6 Sonic + 1d8+5 Piercing
Antler Reverbration One Action +14 (+9, +4) to hit (range increment 30, sonic) 2d10 Sonic

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Cold Adaptation

The arabuk reduces the effects it suffers from cold environments by one step.

Snow Vision

Snow doesn't impair an arabuk's vision; it ignores concealment from snowfall.

Deafening Echo

On a critical hit with an antler reverberation Strike, the target is Deafened for 1 minute.

Dominance Display Two Actions (auditory, concentrate, emotion, enchantment, fear, mental, primal)

Frequency once per hour


Effect The arabuk postures and roars. All non-arabuk creatures within 30 feet must attempt a DC 20 will save.


Critical Success The creature is unaffected and is temporarily immune to this arabuk's Dominance Display for 24 hours.

Success The creature takes 2d8 sonic damage.

Failure The creature takes 2d8+9 sonic damage and is Frightened 1.

Critical Failure The creature takes 2d8+9 sonic damage and is Frightened 2.

Pounce One Action

The arabuk Strides and makes a Strike at the end of that movement. If the arabuk began this action Hidden, it remains hidden until after this ability's Strike.

Reverb Reaction (sonic)

Trigger The arabuk hits a creature with an antler Strike


Effect The arabuk snarls, causing its antlers to reverberate and dealing an additional 1d6 sonic damage to the creature struck. This is in addition to the normal sonic damage from the antler Strike.

Snow Stride

The arabuk ignores difficult terrain, greater difficult terrain, and uneven ground from non‑magical ice and snow.



Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.