Archery SpecialistCreature 13
Source Pathfinder #166: Despair on Danger Island
Perception +26
Languages Taldane, Tien
Skills Acrobatics +26, Lore +24, Athletics +22, Stealth +24, Survival +21
Str +3, Dex +5, Con +4, Int +3, Wis +2, Cha +0
AC 35; Fort +22; Reflex +26; Will +19;
HP 190
Speed 25 feet
Fist +24 (+20, +16) to hit (agile, finesse, nonlethal, unarmed) 1d4+7 Bludgeoning
Composite Longbow +27 (+22, +17) to hit (deadly d10, magical, propulsive, range increment 100, reload 0, volley 30) 3d8+7 Piercing
Pinning Shot
The archery specialist makes a longbow Strike. If the attack hits, it deals no damage and instead imparts the bow critical specialization effect. If the attack is a critical hit, the target must succeed at two separate Interact actions to pull the missile free.
Point-Blank ShotThe archery specialist ignores the penalty to their attack rolls from the volley trait
Rain of Arrows (flourish)The archery specialist fires several arrows at once, each aimed to land in a 10-foot burst within 60 feet. The archery specialist makes a longbow Strike and compares the attack roll result to the AC of all creatures in the burst. The specialist rolls damage only once and applies it to each creature hit. Rain of Arrows counts as three attacks for the archery specialist's multiple attack penalty.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.