🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

Archis Peers (3-4)Creature 3


UniqueLEMediumHumanHumanoid
Source Pathfinder Society Scenario #2-13: A Gilded Test
Perception +8
Languages Common, Kelish
Skills Acrobatics +10, Athletics +5, Deception +9, Diplomacy +7, Society +8, Stealth +10, Lore +10
Str +0, Dex +3, Con +1, Int +3, Wis +1, Cha +2

AC 18; Fort +6; Reflex +10; Will +8;
HP 39
Speed 25 feet

Kukri One Action +9 (+5, +1) to hit (agile, trip) 1d6+3 Piercing
Fist One Action +8 (+4, +0) to hit (agile, unarmed) 1d4+3 Bludgeoning

Eluding Strike Reaction

Trigger A creature targets Archis with a melee attack and Archis can see the attacker


Effect Archis dodges out of the way, gaining a +1 circumstance bonus to AC against the triggering attack. If the attack misses, Archis makes a melee Strike against that creature.

This Strike doesn't count toward Archis' multiple attack penalty, and his multiple attack penalty doesn't apply to this Strike.

Sneak Attack

Archis deals 1d6 extra precision damage to Flat-Footed creatures.



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.