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Ardissa's PorterCreature 0

Source Pathfinder #175: Broken Tusk Moon
Perception +6 (darkvision)
Languages Common, Dwarven
Skills Athletics +6, Intimidation +3
Str +2, Dex +1, Con +2, Int -1, Wis +2, Cha +1

AC 14; Fort +9; Reflex +3; Will +6;
HP 20
Speed 20 feet

Cargo Hook One Action +7 (+3, -1) to hit (agile, fatal d8) 1d4+2 Piercing


A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Stumbling Snag Reaction

Requirements The porter is holding a cargo hook

Trigger An enemy within the porter's reach critically misses the porter with a melee Strike

Effect The porter moves the enemy 5 feet in a direction of the porter's choosing.



This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.


A creature with this trait is a member of the dwarf ancestry. Dwarves are stout folk who often live underground and typically have darkvision. An ability with this trait can be used or selected only by dwarves. An item with this trait is created and used by dwarves.


Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.