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Artennod Raike (5-6)Creature 7


UniqueNEMediumHumanHumanoid
Source Pathfinder Society Scenario #2-12: Snakes in the Grass
Perception +18
Languages Common, Goblin
Skills Athletics +16, Deception +18, Diplomacy +18, Intimidation +16, Stealth +13, Thievery +13
Str +3, Dex +6, Con +3, Int +1, Wis +2, Cha +3

AC 25; Fort +15; Reflex +18; Will +13;
HP 125
Speed 25 feet

Retribution Axe One Action +18 (+13, +8) to hit (sweep) 1d12+10 Slashing
Shortbow One Action +17 (+12, +7) to hit (deadly d10, range increment 60) 1d6+7 Piercing

Aspis Ambush

Raike can always use Deception or Diplomacy in place of other skills when determining Initiative.

Hawk's Eye

When fighting outdoors, or wherever her hawk can fly, Raike ignores the effects of lesser or standard cover for her foes.

Motivating Assault Two Actions

Frequency once per round


Effect Raike makes a Strike with her axe. If the attack is successful all allies within 30 feet gain a +1 status bonus to attack rolls, damage rolls, and saves against fear effects for 1 round.

Effect: Motivating Assault



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.