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Ash ArcherCreature 5


UncommonCEMediumHumanoidLizardfolkTiefling
Source Pathfinder Society Scenario #2-20: Breaking the Storm: Bastion in Embers
Perception +15 (low-light vision)
Languages Abyssal
Skills Acrobatics +11, Athletics +13, Nature +9, Stealth +13, Survival +9
Str +4, Dex +4, Con +1, Int -1, Wis +2, Cha +0

AC 22; Fort +10; Reflex +13; Will +9;
HP 78
Speed 25 feet
Resistances Fire 5

Battleaxe One Action +15 (+10, +5) to hit 1d8+6 Slashing
Claw One Action +15 (+11, +7) to hit (agile) 1d4+6 Slashing
Composite Longbow One Action +15 (+10, +5) to hit (deadly d10, propulsive, range increment 100, reload 0, volley 30) 1d8+6 Piercing

Low-Light Vision

The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.

Hunt Prey One Action (concentrate)

The ash archer designates a single creature they can see and hear, or one they're Tracking, as their prey. The archer gains a +2 circumstance bonus to Perception checks to Seek the prey and to Survival checks to Track the prey.

The first time the archer hits the designated prey in a round, they deal an additional 1d8 precision damage. The archer also ignores the penalty for making ranged attacks within their second range increment.

These effects last until the archer uses Hunt Prey again.



Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.

Lizardfolk

These reptilian humanoids, also known as iruxi, are extremely adaptable and patient.

Tiefling

A creature with this trait is a member of the tiefling ancestry.