Aspis AgentCreature 1
Source Pathfinder Society Special #3-98: Expedition Into Pallid Peril
Perception +7
Languages Common
Skills Acrobatics +6, Deception +6, Stealth +8, Survival +3, Thievery +8
Str +2, Dex +4, Con +1, Int +1, Wis +0, Cha +1
AC 16; Fort +6; Reflex +10; Will +5;
HP 18
Speed 30 feet
Dagger +7 (+3, -1) to hit (agile, thrown 10, versatile s) 1d4+2 Piercing
Dagger +7 (+3, -1) to hit (agile, thrown 10, versatile s) 1d4+2 Piercing
Impress the Boss
Trigger An adjacent Aspis Consortium ally is targeted by a melee or ranged attack from an attacker the recruit can see
Effect The Aspis recruit rushes to block the blow. The ally gains a +2 circumstance bonus to AC against the triggering attack.
Sneak AttackThe Aspis agent deals an extra 1d6 precision damage to Flat-Footed creatures.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.