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Aspis Veteran GuardCreature 4


UncommonNEMediumHumanHumanoid
Source Pathfinder Society Scenario #2-12: Snakes in the Grass
Perception +14
Languages Common, Goblin
Skills Athletics +9, Deception +10, Diplomacy +8, Intimidation +8, Stealth +12, Survival +10
Str +3, Dex +4, Con +1, Int +0, Wis +4, Cha +1

AC 21; Fort +9; Reflex +12; Will +12;
HP 60
Speed 25 feet

Falchion One Action +13 (+8, +3) to hit (forceful, sweep) 1d10+6 Slashing
Crossbow One Action +14 (+9, +4) to hit (range increment 120, reload 1) 1d10+5 Piercing

Running Reload One Action

The Aspis veteran guard Stride, Steps, or Sneaks, and then Interacts to reload

Hunt Prey One Action (concentrate)

The Aspis veteran guard designates a single creature they can see and hear, or one they're Tracking, as their prey. The Aspis veteran guard gains a +2 circumstance bonus to Perception checks to Seek the prey and to Survival checks to Track the prey. This effect lasts until the Aspis veteran guard uses Hunt Prey again.

Precision Edge

The first time the Aspis veteran guard hits their hunted prey in a round, they deal an additional 1d8 precision damage.



Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.