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AtticusCreature 7


UniqueLEMediumHumanHumanoid
Source Pathfinder #180: The Smoking Gun
Perception +18 (+20 to Sense Motive or vs. Conceal An Object)
Languages Common, Dwarven, Kelish
Skills Acrobatics +17, Crafting +15, Intimidation +15, Lore +13
Str +4, Dex +5, Con +2, Int +0, Wis +0, Cha +2

AC 25; Fort +15; Reflex +18; Will +12;
HP 120
Speed 25 feet

Longsword One Action +17 (+12, +7) to hit (versatile p) 1d8+7 Slashing
Jezail One Action +19 (+14, +9) to hit (concussive, fatal aim d12, magical, range increment 90, reload 1) 1d8+3 Piercing

Firearms Critical Specialization

When the shieldmarshal makes a critical hit with a firearm weapon, the target must succeed at a DC 25 fortitude save or be Stunned 1.

Lawbringer One Action

The shieldmarshal marks a foe for judgment, granting the shieldmarshal a +10-foot circumstance bonus to Speed whenever it Strides toward that creature. The shieldmarshal's Strikes against that creature deal an additional 2d8 precision damage.

Reloading Strike One Action

The shieldmarshal makes a melee Strike against an opponent within reach and Interacts to reload a firearm in their other hand.



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.