AtticusCreature 7
Source Pathfinder #180: The Smoking Gun
Perception +18 (+20 to Sense Motive or vs. Conceal An Object)
Languages Common, Dwarven, Kelish
Skills Acrobatics +17, Crafting +15, Intimidation +15, Lore +13
Str +4, Dex +5, Con +2, Int +0, Wis +0, Cha +2
AC 25; Fort +15; Reflex +18; Will +12;
HP 120
Speed 25 feet
Longsword +17 (+12, +7) to hit (versatile p) 1d8+7 Slashing
Jezail +19 (+14, +9) to hit (concussive, fatal aim d12, magical, range increment 90, reload 1) 1d8+3 Piercing
Firearms Critical Specialization
When the shieldmarshal makes a critical hit with a firearm weapon, the target must succeed at a DC 25 fortitude save or be Stunned 1.
LawbringerThe shieldmarshal marks a foe for judgment, granting the shieldmarshal a +10-foot circumstance bonus to Speed whenever it Strides toward that creature. The shieldmarshal's Strikes against that creature deal an additional 2d8 precision damage.
Reloading StrikeThe shieldmarshal makes a melee Strike against an opponent within reach and Interacts to reload a firearm in their other hand.
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.