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Auldegrund GrimcarverCreature 7


UniqueLEMediumDevilDwarfFiendHumanoid
Source Pathfinder One-Shot #2: Dinner at Lionlodge
Perception +11 (darkvision)
Languages Common, Dwarven, Infernal
Skills Arcana +17, Athletics +14, Crafting +13, Deception +15, Occultism +15, Religion +17, Society +17
Str +2, Dex +3, Con +2, Int +4, Wis +0, Cha +2

AC 24; Fort +15; Reflex +16; Will +13;
HP 125
Speed 25 feet
Weaknesses Silver 5
Resistances Fire 5, Physical 5

Warhammer One Action +15 (+10, +5) to hit (shove) 1d8+2 Bludgeoning
Shortbow One Action +17 (+12, +7) to hit (deadly d10, propulsive, range increment 60) 2d6+5 Piercing

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Invoke Alocer Reaction (divine, transmutation)

Trigger Auldegrund is reduced to 60 or fewer Hit Points

Frequency once per day


Effect Auldegrund calls out, in Infernal, "Give me the strength to slay these foes in your name, almighty Alocer!" As he does so, his skin darkens to red, diabolic horns jut from his brow, a flaming lion-like mane appears around his head, burning wings burst from his shoulders, and his weapons ignite with black fire.

He immediately heals 3d6+7 Hit Points, gains a fly speed of 25 feet, and deals an additional 1d6 fire damage with his melee and ranged Strikes.

This is a risky gambit, though, for Alocer is not patient. At the end of each of Auldegrund's turns, he must attempt a DC 11 flat (the DC of this flat check increases by 1 each round). On a failure, Alocer grows disappointed that Auldegrund has not defeated his foes and the effects of Invoke Alocer end immediately. This deals 3d6+7 damage to Auldegrund, removes his fly speed and additional fire damage to weapon Strikes, and causes Auldegrund to become Frightened 3.

Cruel Shot Two Actions

Auldegrund takes time to line up a shot with his bow and smiles cruelly as he makes a ranged Strike with it.

If he hits, he deals 2d6 precision damage and 1d6 Persistent Bleed Damage. Even if he misses, he still deals 2d6 damage from the glancing blow. Only on a critical miss does his cruel shot deal no damage.


Divine Innate Spells (DC 22, +14 to hit)

1st Level: True Strike
2nd Level: Undetectable Alignment
3rd Level: Crisis of Faith
4th Level: Glibness, Summon Animal (lion only)

Ritual

1st Level: Infernal Pact
2nd Level: Animate Object
4th Level: Simulacrum



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Dwarf

A creature with this trait is a member of the dwarf ancestry. Dwarves are stout folk who often live underground and typically have darkvision. An ability with this trait can be used or selected only by dwarves. An item with this trait is created and used by dwarves.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.