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Ba'aupa MdouduCreature 13


NMediumBeast
Source Pathfinder #172: Secrets of the Temple-City
Perception +23 (darkvision, skeleton sense 60 feet, tremorsense (imprecise) 30 feet)
Languages none
Skills Athletics +27, Stealth +25
Str +8, Dex +4, Con +5, Int -4, Wis +4, Cha -2

AC 33; Fort +26; Reflex +21; Will +23;
HP 245
Speed 30 feet (burrow 20 feet)
Immunities acid
Resistances Bludgeoning 15

Jaws One Action +27 (+22, +17) to hit (deadly d12) 3d8+14 Piercing
Spit One Action +23 (+18, +13) to hit (acid, range increment 60) 6d6 Acid

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Tremorsense (imprecise) 30 feet

Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.

Reactive

A ba'aupa mdoudu gains an additional reaction at the start of its turn but can use this reaction only to Slime Squirt.

Skeleton Sense 60 feet

Aba'aupa mdoudu can sense the presence of bones and skeletons within 60 feet; this is a precise sense when detecting dead bones but an imprecise one when detecting living bones.

Slime Squirt Reaction

Trigger A creature inflicts slashing or piercing damage on the ba'aupa mdoudu with a melee Strike


Effect The attacking creature takes 2d10 acid damage.

Caustic Acid

Whenever a creature takes acid damage from any of a ba'aupa mdoudu's abilities or Strikes, it must succeed at a DC 30 fortitude save or become Drained 1 (Drained 2 on a critical failure). On each subsequent failure, the drained condition value increases by 1 (or by 2 on a critical failure), to a maximum of drained 4.

Caustic Rain Two Actions (evocation, primal)

The ba'aupa mdoudu spews copious amounts of acid into the air, creating a cascading rain to fall in a 10-foot emanation around itself. All creatures in the area take 14d6 acid damage (DC 33 basic reflex save) plus Caustic Acid. The ba'aupa mdoudu can't use Caustic Rain again for 1d4 rounds.

Stone Tunneler

A ba'aupa mdoudu can leave a tunnel when it burrows through earth or stone, and it usually does.



Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.