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BadgerCreature 0


NSmallAnimal
Source Pathfinder Bestiary 2
Perception +6 (low-light vision, scent (imprecise) 30 feet)
Languages none
Skills Athletics +4, Stealth +6
Str +0, Dex +1, Con +2, Int -5, Wis +2, Cha -2

AC 16; Fort +8; Reflex +5; Will +6;
HP 15
Speed 25 feet (burrow 10 feet)

Jaws One Action +8 (+3, -2) to hit 1d8 Piercing
Claw One Action +8 (+4, +0) to hit (agile) 1d6 Slashing

Low-Light Vision

The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.

Scent (Imprecise) 30 feet

Scent involves sensing creatures or objects by smell, and is usually a vague sense. The range is listed in the ability, and it functions only if the creature or object being detected emits an aroma (for instance, incorporeal creatures usually do not exude an aroma).

If a creature emits a heavy aroma or is upwind, the GM can double or even triple the range of scent abilities used to detect that creature, and the GM can reduce the range if a creature is downwind.

Ferocity Reaction

Trigger The monster is reduced to 0 HP.


Effect The monster avoids being knocked out and remains at 1 HP, but its wounded value increases by 1. When it is wounded 3, it can no longer use this ability


The typical badger has dark, brownish-gray fur highlighted with white markings, particularly on the head, giving it a striped mask of fur around its eyes. A threatened badger can swiftly become a ferocious combatant that typically fights until slain.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.