BadgerCreature 0
Source Pathfinder Bestiary 2
Perception +6 (low-light vision, scent (imprecise) 30 feet)
Languages none
Skills Athletics +4, Stealth +6
Str +0, Dex +1, Con +2, Int -5, Wis +2, Cha -2
AC 16; Fort +8; Reflex +5; Will +6;
HP 15
Speed 25 feet (burrow 10 feet)
Jaws +8 (+3, -2) to hit 1d8 Piercing
Claw +8 (+4, +0) to hit (agile) 1d6 Slashing
Low-Light Vision
The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.
Scent (Imprecise) 30 feetScent involves sensing creatures or objects by smell, and is usually a vague sense. The range is listed in the ability, and it functions only if the creature or object being detected emits an aroma (for instance, incorporeal creatures usually do not exude an aroma).
If a creature emits a heavy aroma or is upwind, the GM can double or even triple the range of scent abilities used to detect that creature, and the GM can reduce the range if a creature is downwind.
FerocityTrigger The monster is reduced to 0 HP.
Effect The monster avoids being knocked out and remains at 1 HP, but its wounded value increases by 1. When it is wounded 3, it can no longer use this ability
The typical badger has dark, brownish-gray fur highlighted with white markings, particularly on the head, giving it a striped mask of fur around its eyes. A threatened badger can swiftly become a ferocious combatant that typically fights until slain.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.