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Bandit Disciple (3-4)Creature 2

Source Pathfinder Society Quest #2: Unforgiving Fire
Perception +5
Languages Common
Skills Acrobatics +5, Athletics +5, Deception +5, Stealth +8, Thievery +8
Str +0, Dex +3, Con +1, Int +0, Wis -1, Cha +1

AC 18; Fort +8; Reflex +11; Will +5;
HP 30
Speed 25 feet

Scimitar One Action +9 (+4, -1) to hit (forceful, sweep) 1d6 Slashing
Hand Crossbow One Action +9 (+4, -1) to hit (range increment 60, reload 1) 1d6 Piercing

Cheap Shot

The bandit disciple deals an extra 1d4 precision damage to Blinded creatures.

Dirty Trick Two Actions (visual)

Requirements A bandit disciple is holding a pouch of fine sand.

Effect The disciple Strides. If they end their movement adjacent to an enemy, they can make a deception check against that enemy's Perception DC.

Critical Success As success, and the enemy also takes 2 extra precision damage.

Success The enemy takes 1d4 piercing damage and is Blinded for 1 round.

Failure No effect.

Critical Failure The bandit disciple drops their pouch of fine sand, spilling and rendering it useless.



Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.


A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.


Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.