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Bandit ScoutCreature 0


NEMediumHumanHumanoid
Source Pathfinder Society Scenario #1-14: Lions of Katapesh
Perception +5
Languages none
Skills Acrobatics +4, Athletics +3, Intimidation +2, Stealth +6
Str +2, Dex +3, Con +2, Int +0, Wis +1, Cha +0

AC 17; Fort +4; Reflex +7; Will +5;
HP 10
Speed 30 feet

Shortsword One Action +5 (+1, -3) to hit (agile, finesse, versatile s) 1d6 + 2 Piercing
Alchemist's Fire (Lesser) One Action +5 (+0, -5) to hit (bomb, consumable, range increment 20, splash) 1d8 Fire
Shortbow One Action +5 (+0, -5) to hit (deadly d10, range increment 60, reload 0) 1d6 Piercing

Sneak Attack

The bandit deals an extra 1d6 precision damage to Flat-Footed creatures.



Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.