Bandit ScoutCreature 0
Source Pathfinder Society Scenario #1-14: Lions of Katapesh
Perception +5
Languages none
Skills Acrobatics +4, Athletics +3, Intimidation +2, Stealth +6
Str +2, Dex +3, Con +2, Int +0, Wis +1, Cha +0
AC 17; Fort +4; Reflex +7; Will +5;
HP 10
Speed 30 feet
Shortsword +5 (+1, -3) to hit (agile, finesse, versatile s) 1d6 + 2 Piercing
Alchemist's Fire (Lesser) +5 (+0, -5) to hit (bomb, consumable, range increment 20, splash) 1d8 Fire
Shortbow +5 (+0, -5) to hit (deadly d10, range increment 60, reload 0) 1d6 Piercing
Sneak Attack
The bandit deals an extra 1d6 precision damage to Flat-Footed creatures.
Traits
Common
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.