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Basilisk (BB)Creature 5


NMediumBeast
Source Pathfinder Beginner Box
Perception +11 (darkvision)
Languages none
Skills Athletics +13, Stealth +8
Str +4, Dex -1, Con +5, Int -3, Wis +2, Cha +1

AC 22; Fort +14; Reflex +8; Will +11;
HP 75
Speed 20 feet

Jaws One Action +15 (+10, +5) to hit 2d8+4 Piercing

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Petrifying Glance Reaction (arcane, transmutation)

When a creature the basilisk can see within 30 feet starts its turn, the basilisk can use its reaction to glance at the creature.

The creature must attempt a DC 20 fortitude save. If it fails, it gains the Slowed 1 condition for 1 minute as its body slowly stiffens.

Petrifying Gaze Two Actions (arcane, concentrate, transmutation)

The basilisk stares at a creature it can see within 30 feet. If the creature can see the basilisk, that creature must attempt a DC 22 fortitude save.

If it fails and hasn't already gained the slowed condition from Petrifying Glance or this ability, it gains the Slowed 1 condition. If the creature fails this save when it already has the slowed condition from this ability or Petrifying Glance, the creature is permanently turned to Stone.

A creature petrified in this manner that is coated with fresh basilisk blood is instantly restored to flesh. A single basilisk contains enough blood to coat up to 2 creatures in this manner.


A basilisk is an eight-legged reptile that can turn creatures to stone just by looking at them.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.