Bijan And Zaynap OhrlaviCreature 5
Source Pathfinder Society Scenario #1-00: Origin of the Open Road
Perception +11
Languages Common, Osiriani, Vudrani
Skills Acrobatics +13, Arcana +12, Crafting +16, Deception +9, Occultism +12, Stealth +13, Thievery +13
Str +0, Dex +4, Con +1, Int +5, Wis +2, Cha +0
AC 22; Fort +12; Reflex +15; Will +9; +1 status on all saves vs. poison
HP 75
Speed 25 feet
Kukri +15 (+11, +7) to hit (agile, finesse, magical, trip) 1d6+4 Slashing
Moderate Acid Flask +16 (+11, +6) to hit (range increment 20, splash) 1 Acid
Moderate Bottled Lightning +16 (+11, +6) to hit (range increment 20, splash) 2d6 Electricity
Moderate Frost Vial +16 (+11, +6) to hit (range increment 20, splash) 2d6 Cold
Infused Items
Each alchemist carries 2 infused moderate acid flasks, 2 infused moderate bottled lightnings, and 2 infused moderate frost vials. These items last for 24 hours or until the next time the alchemists make their daily preparations.
Alchemist GogglesThe alchemist's Alchemist Goggles allow them to ignore lesser cover when making Strikes with alchemical bombs.
Calculated BomberThe alchemist deals 5 splash damage with thrown alchemical bombs rather than the normal amount.
Quick BomberThe alchemist draws an alchemical bomb with an Interact action and throws it as a ranged Strike.
Sneak AttackIf the alchemist's Strike hits a flatfooted creature, they deal 1d6]1d6 extra precision damage.
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.