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Biloko ReaverCreature 10


UncommonCESmallFey
Source Pathfinder #172: Secrets of the Temple-City
Perception +19 (low-light vision, scent (imprecise) 30 feet)
Languages Common, Sylvan
Skills Athletics +22, Crafting +16, Intimidation +19, Stealth +19, Survival +21
Str +6, Dex +5, Con +3, Int +0, Wis +3, Cha +1

AC 29; Fort +19; Reflex +21; Will +19;
HP 175
Speed 20 feet

Maul One Action +23 (+18, +13) to hit (magical, shove) 2d12+12 Bludgeoning
Jaws One Action +22 (+17, +12) to hit 2d8+12 Piercing
Spear One Action +22 (+17, +12) to hit (thrown 20) 1d6+12 Piercing

Low-Light Vision

The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.

Scent (imprecise) 30 feet

Scent involves sensing creatures or objects by smell, and is usually a vague sense. The range is listed in the ability, and it functions only if the creature or object being detected emits an aroma (for instance, incorporeal creatures usually do not exude an aroma).

If a creature emits a heavy aroma or is upwind, the GM can double or even triple the range of scent abilities used to detect that creature, and the GM can reduce the range if a creature is downwind.

Attack of Opportunity Reaction

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.


Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Inspired Feast (emotion, mental)

If a biloko feasts on a human corpse for 1 minute or more, they gain a +1 status bonus to attack rolls and a +2 status bonus to damage rolls for 1 hour.

Terrifying Roar One Action (auditory, emotion, fear, mental)

The biloko reaver unleashes a frightful roar. Any non-biloko within 30 feet must succeed at a DC 29 will save or become Frightened 1 (Frightened 3 on a critical failure). Those who critically succeed are temporarily immune for 1 minute.


Primal Innate Spells (DC 26, +18 to hit)

1st Level: Charm



Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Fey

Creatures of the First World are called the fey.