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Biloko Warrior (Age of Ashes)Creature 1


NESmallFey
Source Pathfinder #146: Cult of Cinders
Perception +7 (low-light vision, scent (imprecise) 30 feet)
Languages Mwangi, Sylvan
Skills Athletics +7, Crafting +7, Nature +5, Stealth +6, Survival +6
Str +3, Dex +2, Con -1, Int +0, Wis +2, Cha +1

AC 16; Fort +4; Reflex +7; Will +7;
HP 19
Speed 20 feet

Jaws One Action +8 (+3, -2) to hit 1d8+3 Piercing
Spear One Action +8 (+3, -2) to hit 1d6+3 Piercing
Spear One Action +7 (+2, -3) to hit (thrown 20) 1d6+3 Piercing

Low-Light Vision

The monster can see in dim light as though it were bright light, so it ignores the Concealed condition due to dim light.

Scent (Imprecise) 30 feet

Scent involves sensing creatures or objects by smell, and is usually a vague sense. The range is listed in the ability, and it functions only if the creature or object being detected emits an aroma (for instance, incorporeal creatures usually do not exude an aroma).

If a creature emits a heavy aroma or is upwind, the GM can double or even triple the range of scent abilities used to detect that creature, and the GM can reduce the range if a creature is downwind.

Shield Block Reaction

Trigger The monster has its shield raised and takes damage from a physical attack.


Effect The monster snaps its shield into place to deflect a blow. The shield prevents the monster from taking an amount of damage up to the shield's Hardness. The monster and the shield each take any remaining damage, possibly breaking or destroying the shield.

Inspired Feast (emotion, mental)

If a biloko feasts on a human corpse for 1 minute or more, they gain a +1 status bonus to attack rolls and a +2 status bonus to damage rolls for 1 hour.

Effect: Inspired Feast


Primal Innate Spells (DC 17, +9 to hit)

1st Level: Charm


Bilokos are crocodile-snouted fey who stalk the Mwangi Jungle and feast upon the flesh of humans. As cunning as they are vicious, bilokos employ deadly traps and guerilla hunting tactics to capture prey-typically hapless explorers or occasionally wayward villagers who believe bilokos to be cruel ancestral spirits. The most powerful of these creatures, known as elokos, wield potent transformative magic.

A biloko looks like a slender but wiry humanoid with a head resembling a crocodile's, rust-colored skin, and blood-red eyes. It eats only the meat of humanoids, though it can survive for extended periods of time on a single meal thanks to its snake-like ability to consume a typical Medium humanoid creature whole, which it does by unhinging its jaws and slowly swallowing the victim from head to foot. Thanks to its acidic saliva and sharp teeth, a biloko can masticate its food into an easy-to-digest pulp, grinding flesh and bone into a compact mush, even while swallowing, and does not flinch while devouring meals two or three times its own size. A biloko that has recently fed is easily recognizable by its distended belly, though the fey is no less dangerous then, as it delights in killing and might have hungry comrades hiding among nearby.

Rank-and-file bilokos stalk the jungles in small hunting bands.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Fey

Creatures of the First World are called the fey.